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Commit 3be6e672 authored by 62160052's avatar 62160052
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Update game restart logic

parent 65d31cdf
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......@@ -44,12 +44,14 @@ class GameFragment : Fragment() {
// If the fragment is re-created, it receives the same GameViewModel instance created by the
// first fragment
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?,
savedInstanceState: Bundle?
): View {
binding = GameFragmentBinding.inflate(inflater, container, false)
Log.d("GameFragment", "GameFragment created/re-created!")
Log.d("GameFragment", "Word: ${viewModel.currentScrambledWord} " +
"Score: ${viewModel.score} WordCount: ${viewModel.currentWordCount}")
return binding.root
}
......@@ -95,7 +97,12 @@ class GameFragment : Fragment() {
* Increases the word count.
*/
private fun onSkipWord() {
if (viewModel.nextWord()) {
setErrorTextField(false)
updateNextWordOnScreen()
} else {
showFinalScoreDialog()
}
}
/*
......@@ -112,6 +119,7 @@ class GameFragment : Fragment() {
* restart the game.
*/
private fun restartGame() {
viewModel.reinitializeData()
setErrorTextField(false)
updateNextWordOnScreen()
}
......
......@@ -62,5 +62,12 @@ class GameViewModel: ViewModel() {
return false
}
fun reinitializeData() {
_score = 0
_currentWordCount = 0
wordsList.clear()
getNextWord()
}
}
\ No newline at end of file
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